Ajout d'un job (non trouvé)

  • Auteur de la discussion Zeus
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Zeus

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Bonsoir, je voudrais mettre le Job 'Tueur a gage' sur mon serveur mais je ne trouve pas le codage du job,
et aussi je sais pas si c'est un addon aussi que il faut cliquer sur "E" sur le tueur a gage pour lui mettre une cible.

Merci d'avance de l'aide.

Et pour le vendeur d'arme quand je veux spawn une arme acheté sa mais : this shipement is unvailabe un truc du genre

D'ou viens les problèmes ?
 

NotDrReventon

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Pour le tueur à gage, tu utilises soit le système de base de DarkRP (je sais pas comment faire), soit un script (des explications doivent êtres fournies avec).
Pour le problème d'arme, envoie ton code shipments.lua
 

Zeus

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Pour le tueur à gage, tu utilises soit le système de base de DarkRP (je sais pas comment faire), soit un script (des explications doivent êtres fournies avec).
Pour le problème d'arme, envoie ton code shipments.lua
Ok merci pour le vendeur d'armes
et voici le code de mon shipments.lua
DarkRP.createShipment("F2000", {
model = "models/weapons/w_1911.mdl",
entity = "m9k_f2000",
price = 500,
amount = 1,
seperate = false,
pricesep = 500,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("Striker", {
model = "models/weapons/w_striker_12g.mdl",
entity = "m9k_striker12",
price = 4500,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("Winchester", {
model = "models/weapons/w_winchester_1873.mdl",
entity = "m9k_1887winchester",
price = 5500,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("ACR", {
model = "models/weapons/w_masada_acr.mdl",
entity = "m9k_acr",
price = 4500,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("Ak47", {
model = "models/weapons/w_ak47_m9k.mdl",
entity = "m9k_ak47",
price = 4700,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("Ak74", {
model = "models/weapons/w_tct_ak47.mdl",
entity = "m9k_ak74",
price = 4000,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("AS Val", {
model = "models/weapons/w_dmg_vally.mdl",
entity = "m9k_val",
price = 4500,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("G36", {
model = "models/weapons/w_hk_g36c.mdl",
entity = "m9k_g36",
price = 3600,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("Famas", {
model = "models/weapons/w_tct_famas.mdl",
entity = "m9k_famas",
price = 3900,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("AUG A3", {
model = "models/weapons/w_auga3.mdl",
entity = "m9k_auga3",
price = 5600,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("M14", {
model = "models/weapons/w_snip_m14sp.mdl",
entity = "m9k_m14sp",
price = 6500,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("L85", {
model = "models/weapons/w_l85a2.mdl",
entity = "m9k_l85",
price = 7600,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("M16A4 ACOG", {
model = "models/weapons/w_dmg_m16ag.mdl",
entity = "m9k_m16a4_acog",
price = 5200,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("Colt 1911", {
model = "models/weapons/s_dmgf_co1911.mdl",
entity = "m9k_colt1911",
price = 600,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("Colt Python", {
model = "models/weapons/w_model_3_rus.mdl",
entity = "m9k_coltpython",
price = 800,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("Desert Deagle", {
model = "models/weapons/w_tcom_deagle.mdl",
entity = "m9k_deagle",
price = 900,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("Glock 18", {
model = "models/weapons/w_dmg_glock.mdl",
entity = "m9k_glock",
price = 600,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("HK USP", {
model = "models/weapons/w_pist_fokkususp.mdl",
entity = "m9k_usc",
price = 700,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("Honey badger", {
model = "models/weapons/w_aac_honeybadger.mdl",
entity = "m9k_honeybadger",
price = 3600,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("MP7", {
model = "models/weapons/w_mp7_silenced.mdl",
entity = "m9k_mp7",
price = 3500,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})

DarkRP.createShipment("UZI", {
model = "models/weapons/v_imi_uzi01.mdl",
entity = "m9k_uzi",
price = 3200,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})


DarkRP.createShipment("Couteau", {
model = "models/weapons/w_extreme_ratio.mdl",
entity = "m9k_knife",
price = 4500,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_DIVER}
})

DarkRP.createShipment("Grenade", {
model = "models/weapons/w_m61_fraggynade.mdl",
entity = "m9k_m61_frag",
price = 4500,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_DIVER}
})

DarkRP.createShipment("Grenade Collante", {
model = "models/weapons/w_sticky_grenade_thrown.mdl",
entity = "m9k_sticky_grenade",
price = 5500,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_DIVER}
})

DarkRP.createShipment("Machette", {
model = "models/weapons/w_machete.mdl",
entity = "m9k_machete",
price = 4900,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_DIVER}
})

DarkRP.createShipment("Lockpick", {
model = "models/weapons/v_crowbar.mdl",
entity = "lockpick",
price = 4400,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_DIVER}
})

DarkRP.createShipment("Tommy Gun", {
model = "models/weapons/w_g2_contender.mdl",
entity = "m9k_thompson",
price = 3800,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_DIVER}
})

DarkRP.createShipment("Winchester 87", {
model = "models/weapons/w_winchester_1887.mdl",
entity = "m9k_1887winchester",
price = 3900,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_DIVER}
})

DarkRP.createShipment("Roulette Russe", {
model = "models/weapons/w_model_3_rus.mdl",
entity = "weapon_roulette",
price = 4500,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_DIVER}
})

DarkRP.createShipment("Intervention", {
model = "models/weapons/w_snip_int.mdl",
entity = "m9k_intervention",
price = 7500,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_SNIPER}
})

DarkRP.createShipment("PSG-1", {
model = "models/weapons/w_hk_psg1.mdl",
entity = "m9k_psg1",
price = 9500,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_SNIPER}
})

DarkRP.createShipment("Dragunov silencieux", {
model = "models/weapons/w_dragunov_svu.mdl",
entity = "m9k_svu",
price = 10000,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_SNIPER}
})

DarkRP.createShipment("Barret M98B", {
model = "models/weapons/w_barrett_m98b.mdl",
entity = "m9k_m98b",
price = 12000,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_SNIPER}
})

DarkRP.createShipment("Barret M82", {
model = "models/weapons/w_barret_m82.mdl",
entity = "m9k_barret_m82",
price = 16000,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_SNIPER}
})
 

NotDrReventon

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J'utilise un code totalement différent (dans le darkrpmodification)
Code:
AddCustomShipment(name, model, entity, price, Amount_of_guns_in_one_shipment, Sold_seperately, price_seperately, noshipment, classes, shipmodel)

Ce qui donne par exemple
Code:
AddCustomShipment("BOITE DE MUNITIONS", "", "fas2_ammobox", 5000, 10, true, 750, false, {TEAM_VARMELEGERE})

Les explications en anglais
Code:
--AddCustomShipment("AK-47", {
        --model = "models/weapons/w_ak47.mdl", -- The model of the item that hovers above the shipment
        --entity = "fas2_ak47", -- the entity that comes out of the shipment
        --price = 2000, -- the price of one shipment
        --amount = 10, -- how many of the item go in one purchased shipment
        --separate = true, -- whether the item is sold separately (usually used for guns)
        --pricesep = 190, -- the price of a separately sold item
        --noship = false, -- whether this item has a shipment
        --allowed = {TEAM_GUN}, -- OPTIONAL, which teams are allowed to buy this shipment/separate gun
        --shipmodel = "models/items/item_item_crate.mdl", -- OPTIONAL, the model of the shipment (this crate is the default)
        -- customCheck = function(ply) return ply:Frags() < 10 end, -- OPTIONAL, extra conditions before people can purchase the shipment or separate item
        --weight = 15, -- OPTIONAL, the weight of the shipment. The default is the weight of the shipment
        -- spareammo = 10, -- OPTIONAL, Add ammo to the default amount of ammo for every weapon
        -- clip1 = 10, -- OPTIONAL, The amount of bullets in the primary clip by default
        -- clip2 = 10, -- OPTIONAL, The amount of bullets in the secondary clip by default
        --buttonColor = Color(255, 255, 255, 255), -- Optional: The color of the button in the F4 menu,
        -- label = "Super pistol", -- Optional: the text on the button in the F4 menu

        -- Advanced, optional
        -- shipmentClass = "spawned_shipment", -- The classname of the shipment entity. Use this if you have made a different shipment entity
        -- onBought = function(ply, shipment, ent) end, -- function that is called when the shipment is bought
        -- getPrice = function(ply, price) return ply:GetNWString("usergroup") == "donator" and price * 0.9 or price end, -- function to decide what the price is based on the player
--})
 

Zeus

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Merci je vais test le nouveau code
 

Zeus

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Ok merci, j'ai testé nil & tjr le meme problème :/
 
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