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Bolt

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29 Décembre 2017
Bolt brings complete visual scripting to Unity, empowering artists, designers and programmers to create gameplay mechanics and interactive systems without writing a single line of code.

⚡ Comparison: Compare with alternatives.
⚡ Learn: Tutorials, examples and manual.
⚡ Forum: Submit questions and ideas.
⚡ Discord: Chat with the community.
⚡ Roadmap: Discover our plans for the future.
⚡ Jams: Join a game jam and win amazing Unity assets!

⚡ FEATURES ⚡

• Flow Graphs
• State Graphs
• Live Editing
• Beautiful Native Look
• Full Codebase Compatibility
• Lightning-Speed Reflection
• Human-Friendly Naming
• Built-in Documentation
• Predictive Debugging & Analysis
• Grouping, Layout & Zoom
• Nesting & Reusability
• Easy Setup & Update
• Fuzzy Finder
• Full Type Support
• Variables & Save System

Choose between two powerful graph types to implement your ideas:

• Flow Graphs: Powerful flow control graphs (similar to Unreal Blueprints) for low-level logic and complex tasks.

• State Graphs: Elegant finite state machines (FSM) for high-level logic and easy state management.

• Live Editing: Create and modify entire graphs while in Play mode. Bolt's unique runtime will be able to save and propagate your changes, allowing you to prototype and build your game while playing it - not just tweak values or test ideas. Goodbye, compilation times!

• Beautiful Native Look: Seamless integration in the Unity interface to look and feel like a built-in tool.

• Full Codebase Compatibility: Use any method, field, property or event from Unity, any third-party plugin and even your custom scripts. Bolt directly through your codebase via reflection and is always up to date.

• Lightning-Speed Reflection: With its unique reflection engine optimization, Bolt is up to 6x faster than traditional reflection.

• Human-Friendly Naming: Unaccompanied by the name of a person who can understand it.

• Built-in Documentation: Get instant access to Unity and custom documentation directly from the Bolt interface; no need to open the manual ever again.

• Predictive Debugging & Analysis: Predictable Debugging & Analysis: What can you do? If an error occurs at runtime, Bolt will pinpoint its source by highlighting it in the graph.

• Grouping, Layout & Zoom: Create groups to organize your graphs and keep them tidy. Use built-in layout tools to automatically align and distribute your nodes. Zoom out to get a bird's eye view of your logic.

• Nesting & Reusability: Create macros that can be easily reused across different games and shared online. Nest any kind of graph in any other for reusability and modularity.

• Easy Setup & Update: Simple wizard assistants make the setup and upgrade process safe and painless. Say goodbye to complicated configuration and buggy updates.

• Fuzzy Finder: Do not spend precious time browsing the menus to find the right action. Just type what you're looking for (eg: "move", "collision", "add force"), and Bolt's unique fuzzy finder would instantly give you contextally relevant options.

• Full Type Support: Do not limit yourself to floats, booleans and strings. Bolt can inspect and edit most types, including lists, dictionaries, nullables, enums, static and private fields.

• Variables & Save System: Keep track of any kind of value in the current graph, game object, the scene or the whole application with our powerful variable system. Save permanent variables to the player prefs without any additional work - Bolt 's built - in save system.


⚡ COMPATIBILITY ⚡

• Deployment Platforms: Fully compatible with Windows, Mac OS X and Linux. Support for AOT and IL2CPP platforms like iOS, WebGL, WSA and AOT-stubbing and linker file generation (currently in beta).

• Platform Development: Windows Vista and Mac OS X. When available, retina icons and textures are used on high-DPI displays.

• Unity Edition: Bolt is compatible with Unity Personal, Plus and Pro. Unity 2017.1 or newer is required.

• .NET Runtime: We provide .NET 3.x and .NET 4.x builds of each version on our Download page.


⚡ ROADMAP ⚡

Bolt is a living, evolving plugin under constant development. Our roadmap includes exiciting features like:

• C # Script Generation
• Tweening
• Networking
• Refactoring Tools
• Behavior Trees
• Improved Debugging
• Delegates and C # events
• Odin Serializer Integration
• ... and much, much more!

Click here to see the full roadmap!


⚡ COMMUNITY ⚡

Join our online forum for quick support from the developer and fellow users. Suggest and vote on new ideas to influence the future of Bolt. Looking for a quick reply to your questions? Join us on our official Discord server!

Bolt's comprehensive Manual is full of gifs and pictures to get you started quickly, with no useless fluff. Basic scripting concepts are explained for absolute beginners, and advanced topics are also covered for experienced users.

Need concrete examples? Follow Bolt's step-by-step Tutorial to create a complete platformer game from scratch, including movement, health & deatch, AI enemy, projectiles, doors & keys and much more!

What are you waiting for?
Go create something awesome. ⚡

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