Torrents Stats
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Everything is customizable!
You can customize 90% of the plugin! All strings, values, text, item options, effects!
Custom Damage Types
You can create your own damage types with custom name, effects, hit actions, and even damage modifier by biomes!
There are 6 armor types by default:
• Physical
• Magical
• Poison
• Fire
• Water
• Wind
Custom Defense Types
You can create your own armor types with custom names, make it percentage or not, define what damage sources it will block, define what damage types it will block and it has it's own damage formula!
There are 6 armor types by default:
• Physical
• Magical
• Poison
• Fire
• Water
• Wind
Bows Ammo Types
They are static, you may only change the name and format in item lore.
Available types:
• Arrow
• Snowball
• Egg
• Fireball
• Wither Skull
• Shulker Bullet
• Llama Spit
• Ender Pearl
• Exp Bottle
Weapon Hands
There are 2 hand types at the moment: One-Handed and Two-Handed. Two-Handed items can only be hold in the main hand and disallows to hold any items in offhand.
Item Restrictions
You can define the levels and/or classes requirements for an item and only players that reached the specified level and has specified class will able to use this item.
Items have dynamic lore, which updates every time you drop and pickup the item and open inventories, so player will always know if he can use the item or not. Also, you can disallow players to even hold the item in hand if they doesn't meet the requirements.
Everything is customizable!
You can customize 90% of the plugin! All strings, values, text, item options, effects!
Custom Damage Types
You can create your own damage types with custom name, effects, hit actions, and even damage modifier by biomes!
There are 6 armor types by default:
• Physical
• Magical
• Poison
• Fire
• Water
• Wind
Custom Defense Types
You can create your own armor types with custom names, make it percentage or not, define what damage sources it will block, define what damage types it will block and it has it's own damage formula!
There are 6 armor types by default:
• Physical
• Magical
• Poison
• Fire
• Water
• Wind
Bows Ammo Types
They are static, you may only change the name and format in item lore.
Available types:
• Arrow
• Snowball
• Egg
• Fireball
• Wither Skull
• Shulker Bullet
• Llama Spit
• Ender Pearl
• Exp Bottle
Weapon Hands
There are 2 hand types at the moment: One-Handed and Two-Handed. Two-Handed items can only be hold in the main hand and disallows to hold any items in offhand.
Item Restrictions
You can define the levels and/or classes requirements for an item and only players that reached the specified level and has specified class will able to use this item.
Items have dynamic lore, which updates every time you drop and pickup the item and open inventories, so player will always know if he can use the item or not. Also, you can disallow players to even hold the item in hand if they doesn't meet the requirements.
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