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Description
What is gLevel
This works with DarkRP and other gamemodes, read versions on how to use it for other Gamemodes!
gLevel as described, is much more than a Leveling System, it tracks users progress and allows them to obtain special abilities, weapons through their hard work and time spent on your server.
Users can obtain keys (optional) which is the main form of payment to obtain abilities and weapons alongside your experience. Upon reaching max level and having everything, you can prestige and reset your levels and abilities (Abilities are optional).
How does this work?
When you go into game you can type in "!glevel" to open up the gLevel menu, this can be changed to opening with F1 for example.
Upon opening the tab you will see these categories:
"Leaderboard" basically shows your stats and top 10 best people.
"Weapons" allows you to use your keys to purchase weapons which are permanently with you.
"Abilities" allows you to use your keys to unlock abilities like Jump Power, Speed, etc. (You can upgrade each of these 5 times to max the ability)
"Prestige" upon reaching the max level which is default 20 then you will be able to pay money to prestige and reset your levels and abilities (All configurable on what resets).
"Achievements" Allows owners to make their own achievements for players to earn and players to achieve for a reward!
All of these have smooth animations upon using and each have their own sleek UI to fit this.
Features
- Sleek UI
- Leveling System
- Achievements
- Abilities
- Weapons
- Prestige system
- Smooth animations
- Easy setup
- Scaling UI for all resolutions
- Tracks progress of all players on the server.
Upon buying download the script [Ez pz]
Copy and paste the folder from the .zip and paste it into your addons folder.
If you want to modify anything, open the following directory : glevel/configs/sh_config.lua
Got any questions/suggestions? Contact me!
Developers Corner
Here you will find all required stuff to incorporate gLevel into your code.
Give Functions
gLevel.giveExp( ply, int )
gLevel.giveLevel( ply, int )
gLevel.giveRank( ply, int )
gLevel.givePoints( ply, int )
gLevel.giveKeys( ply, int )
SET Functions
gLevel.setExp( ply, int )
gLevel.setLevel( ply, int )
gLevel.setRank( ply, int )
gLevel.setPoints( ply, int )
`
gLevel.setKeys( ply, int )
`
HUD Display
gLevel.getExp( ply )
gLevel.getLevel( ply )
gLevel.getRank( ply )
gLevel.rankName( gLevel.getRank( ply ) ).name
gLevel.rankName( gLevel.getRank( ply ) ).color
gLevel.rankName( gLevel.getRank( ply ) ).icon
gLevel.getPoints( ply )
gLevel.getKeys( ply )
gLevel.requiredExp( ply )
DownLoad Link :
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