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- 29 Décembre 2017
VR Single pass stereo now supported (5.4.1+)
Hx Volumetric Lighting is the easiest way to get high quality volumetric lighting in your area. It's easy to use and runs efficiently.
Documentation
Forum
Features
• Supports Shadow casting lights
• Supports multiple lights - any number and combination of spot lights, spot lights, and directional lights.
• It's dynamic - you can move lights around in real-time.
• Vary the air density with particle emitters or 3D noise.
• Use height fog to get a low hanging fog look.
• Mies scattering for more realistic results
• Supports transparency.
• Supports light cookies.
• Supports low resolution rendering with advanced up-sampling and temporal sampling, allowing faster framerates.
• Easy to use. Just drop a few scripts on your camera and lights.
Requirements
• Forward / deferred render Path.
• Directx 9 / OpenGL3 and above.
• VR Supported with single pass stereo Enabled (Unity 5.4.1+)
• Shader Model 3 and above.
• Desktop and console support. (Mobile is not supported)
• Custom transparency shaders will need to be modified
Download:
Hx Volumetric Lighting is the easiest way to get high quality volumetric lighting in your area. It's easy to use and runs efficiently.
Documentation
Forum
Features
• Supports Shadow casting lights
• Supports multiple lights - any number and combination of spot lights, spot lights, and directional lights.
• It's dynamic - you can move lights around in real-time.
• Vary the air density with particle emitters or 3D noise.
• Use height fog to get a low hanging fog look.
• Mies scattering for more realistic results
• Supports transparency.
• Supports light cookies.
• Supports low resolution rendering with advanced up-sampling and temporal sampling, allowing faster framerates.
• Easy to use. Just drop a few scripts on your camera and lights.
Requirements
• Forward / deferred render Path.
• Directx 9 / OpenGL3 and above.
• VR Supported with single pass stereo Enabled (Unity 5.4.1+)
• Shader Model 3 and above.
• Desktop and console support. (Mobile is not supported)
• Custom transparency shaders will need to be modified
Download:
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