/*
TERRITORY_CONFIG_ALLOWED_GLOBAL_PROPSPAWN
If set to false then
No one allowed to spawn props outside a territory
If set to true then
Prop spawn allowed everywhere except territories with prop spawn
alowed for owners / not allowed
*/
TERRITORY_CONFIG_ALLOWED_GLOBAL_PROPSPAWN = true
/*
TERRITORY_CONFIG_SIGN_MODEL
Sign model
*/
TERRITORY_CONFIG_SIGN_MODEL = "models/props/cs_office/offcorkboarda.mdl"
/*
TERRITORY_CONFIG_STRIP_BUILDWEAPONS
If set to true then
Tool and phys gun avalible for everyone / owners only at territory with
prop spawn enabled for everyone / owners.
If set to false then
Tool and physgun avalible everywhere
Do not forget to remove gmod_tool and weapon_physgun from GM.Config.DefaultWeapons
*/
TERRITORY_CONFIG_STRIP_BUILDWEAPONS = false
/*
TERRITORY_CONFIG_DISABLEOWNERSHIP_TO_ALL_DOORS
If set to true then
All doors outside a territory will become non-ownable
If set to false then
All doors outside a territory will become ownable
(however you can disable it's ownership through default door menu)
*/
TERRITORY_CONFIG_DISABLEOWNERSHIP_TO_ALL_DOORS = false
/*
TERRITORY_CONFIG_SHOW_TERRITORY_OUTLINE_TOOLGUN
If set to true then
Territory box will be visible if player is holding a toolgun
Otherwise set to false
(however territory outline is stil visible if you are holding a toolgun and select a Territroy maker as a tool)
*/
TERRITORY_CONFIG_SHOW_TERRITORY_OUTLINE_TOOLGUN = false
/*
TERRITORY_CONFIG_SHOW_TERRITORY_OUTLINE_PHYSGUN
If set to true then
Territory box will be visible if player is holding a physgun
Otherwise set to false
(however territory outline is stil visible if you are holding a toolgun and select a Territroy maker as a tool)
*/
TERRITORY_CONFIG_SHOW_TERRITORY_OUTLINE_PHYSGUN = false
/*
TERRITORY_CONFIG_SELL_MULTIPLIER
Sell price is equal to original price multiplied by TERRITORY_CONFIG_SELL_MULTIPLIER value
*/
TERRITORY_CONFIG_SELL_MULTIPLIER = 0.5
/*
checkRights
Admins can spawn props where they want, also toolgun / physgun avalible for them everywhere
*/
function checkRights(ply)
return ply:IsAdmin() // replace this with admin system you are using
end
/*
TRANSLATIONS
*/
TERRITORY_LANGUAGE_CANT_AFFORD = "Vous n'avez pas assez d'argent."
TERRITORY_LANGUAGE_OWNER_ADDED = "Propriétaire ajouté avec succès."
TERRITORY_LANGUAGE_OWNER_REMOVED = "Propriétaire enlevé avec succès."
TERRITORY_LANGUAGE_PURCHASE_FOR = "Acheter pour %i€."
TERRITORY_LANGUAGE_AVALIBLE_FOR = "Disponible pour %i€"
TERRITORY_LANGUAGE_OWNED_BY = "Possédé par %s."
TERRITORY_LANGUAGE_SURE = "Êtes-vous sûr?"
TERRITORY_LANGUAGE_YES = "Oui"
TERRITORY_LANGUAGE_NO = "Non"
TERRITORY_LANGUAGE_SELL_FOR = "Vendre pour %i€."
TERRITORY_LANGUAGE_ADD_OWNER = "Ajouter un propriétaire"
TERRITORY_LANGUAGE_REMOVE_OWNER = "Retirer un propriétaire"
TERRITORY_LANGUAGE_NONE = "Pas disponible"
TERRITORY_LANGUAGE_PROP_SPAWN_NOT_ALLOWED = "Prop Spawn est permis que pour le propriétaire."
/*
UI Colors
*/
COLOR_WHITE = Color(255, 255, 255, 255) // text color
COLOR_HOVER = Color(241, 209, 94, 255) // golden color
COLOR_BLACK = Color(0, 0, 0, 255) // background color
COLOR_OUTLINE= Color(0, 0, 0, 255) // outline color