zAuctionHouse

Anima's Leak

Master 🏆
Level 4

Torrents Stats

Messages
112
J'aime
216
Trophées
873
Inscrit
5 Juin 2017
zAuctionHouse
a simple and easy-to-use sales Auction House plugin

Versions supportées
⚒ 1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X ⚒

Téléchargement du plugin
Contenu masqué
Vous devez aimer ce post pour à accéder à ce contenu.
lien ou image suppriméelien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
⚒ Features ⚒


⚒ Vous avez besoin de Vault ⚒

Config.YML ci-dessous
YAML:
lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"
 
Dernière édition par un modérateur:

Niamorix

Heuuuu, ceci est un titre personnalisé du turfu !
Level 4

Torrents Stats

Messages
46
J'aime
203
Trophées
168
Inscrit
26 Décembre 2018
c'est quel version
 

Quentinoux !

Membre 🏅
Level 1

Torrents Stats

Messages
5
J'aime
0
Trophées
18
Inscrit
30 Avril 2018

Maxlego08

l'Actif 🥉
Level 1

Torrents Stats

Messages
1
J'aime
0
Trophées
49
Inscrit
17 Juillet 2019
vraiment nice
 

FiRazone

l'Accru 🥇
Level 2

Torrents Stats

Messages
21
J'aime
0
Trophées
126
Inscrit
9 Mars 2016
Franchement grave propres
 

Intersect

De retour pour niquer des mères.
Level 5
VeryFriend's

Torrents Stats

Messages
390
J'aime
9 681
Trophées
1 363
Inscrit
17 Mars 2019
Bonjour à tous !

Plugin sélectionné en tant que Best Plugin ! du mois d'août.
La présentation a été revue à cette occasion, et le plugin restera sur cette page jusqu'à la fin du mois !


Bien à vous,
Ekayl.
 

[FR] lucasboss45

Master 🏆
Level 2

Torrents Stats

Messages
16
J'aime
1
Trophées
175
Inscrit
26 Juillet 2017
Intéressant mais c'est quoi la différence entre ShopGUI+ en fait?
 

Senseii

Master 🏆
Level 2

Torrents Stats

Messages
26
J'aime
2
Trophées
180
Inscrit
20 Janvier 2018
zAuctionHouse
a simple and easy-to-use sales Auction House plugin

Versions supportées
⚒ 1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X ⚒

Téléchargement du plugin
[Hidden Content]

lien ou image suppriméelien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
⚒ Features ⚒


⚒ Vous avez besoin de Vault ⚒

Config.YML ci-dessous
YAML:
lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"
mrc
 

tatoulo

Nouveau 🌱
Level 1

Torrents Stats

Messages
1
J'aime
0
Trophées
3
Inscrit
6 Juin 2019
Merci de se partage
 

Publius

Nouveau 🌱
Level 1

Torrents Stats

Messages
2
J'aime
1
Trophées
3
Inscrit
20 Mars 2020
Merci pour ce partage
 

lebgdu596

l'Accru 🥇
Level 1

Torrents Stats

Messages
38
J'aime
1
Trophées
126
Inscrit
27 Mars 2020
lour mrc mec
 

Jean Le Berre

Donateur ❤
Level 2

Torrents Stats

Messages
78
J'aime
1
Trophées
93
Inscrit
8 Août 2019

Salvatowww.

Membre 🏅
Level 2

Torrents Stats

Messages
10
J'aime
0
Trophées
17
Inscrit
9 Avril 2020

Nakohh

l'Actif 🥉
Level 2

Torrents Stats

Messages
64
J'aime
61
Trophées
72
Inscrit
13 Novembre 2019
Merci l'autre conv le lien et mort
 

MaxenceF

l'Affirmé 🥈
Level 1

Torrents Stats

Messages
2
J'aime
0
Trophées
81
Inscrit
15 Mai 2019

Jean Lucien

Master 🏆
Level 2

Torrents Stats

Messages
151
J'aime
847
Trophées
160
Inscrit
20 Mars 2020

dylan07111

l'Affirmé 🥈
Level 1

Torrents Stats

Messages
12
J'aime
0
Trophées
114
Inscrit
21 Mars 2020
zAuctionHouse
a simple and easy-to-use sales Auction House plugin

Versions supportées
⚒ 1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X ⚒

Téléchargement du plugin
[<b>Contenu masqué</b>]

lien ou image suppriméelien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
⚒ Features ⚒


⚒ Vous avez besoin de Vault ⚒

Config.YML ci-dessous
YAML:
lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"
faff
 

wowgreat

Membre 🏅
Level 1

Torrents Stats

Messages
2
J'aime
0
Trophées
5
Inscrit
14 Septembre 2020
zAuctionHouse
a simple and easy-to-use sales Auction House plugin

Versions supportées
⚒ 1.7.X | 1.8.X | 1.9.X | 1.10.X | 1.11.X | 1.12.X | 1.13.X | 1.14.X ⚒

Téléchargement du plugin
[<b>Contenu masqué</b>]

lien ou image suppriméelien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
lien ou image supprimée
⚒ Features ⚒


⚒ Vous avez besoin de Vault ⚒

Config.YML ci-dessous
YAML:
lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buy: "&aBuy"

remove: "&aRemove"

back: "&cRetour"

guiRemove: "§6» §aRemove"

guiBuy: "§6» §aBuy"

category:

use: true

name: "&6» &eCategories"

mainButton:

name: "&6» &eChoose a category"

item: BOOK

lore:

- "&6» &eChoose a category !"

blocks:

name: "&6» &eCategory&7: &6Blocks"

menuName: "Blocks"

item: DIRT

lore:

- "&6» &eClick to open this category"

weapons:

name: "&6» &eCategory&7: &6Weapons"

menuName: "Weapons"

item: DIAMOND_SWORD

lore:

- "&6» &eClick to open this category"

tools:

name: "&6» &eCategory&7: &6Tools"

menuName: "Tools"

item: IRON_PICKAXE

lore:

- "&6» &eClick to open this category"

miscellaneous:

name: "&6» &eCategory&7: &6Miscellaneous"

menuName: "Misc"

item: BOOK

lore:

- "&6» &eClick to open this category"

potions:

name: "&6» &eCategory&7: &6Potions"

menuName: "Potions"

item: POTION

lore:

- "&6» &eClick to open this category"

mainMenu:

name: "&6» &e%category% &7(&a%p%&7/&a%mp%&7)"



commandSyntaxe:

sell: "/hdv sell <price>[P] [<how much>]"



playerpoint:

use: true

currency: "PP"lang: EN



permission:

use: zAuctionHouse.use

sell: zAuctionHouse.sell



log: true

#Log qui seront dans la console



discord:

use: false

channelID: "5645646464"

botToken: "placeyoubottoken"

botPlay: "zAuctionHouse V%version%"

messages:



#Pour les messages vous allez pouvoir mettre:

# %player% pour récupérer le joueur

# %amount% pour récupérer le nombre d'item mis en vente

# %item% pour récupérer le nom de l'item mis en vente

# %price% pour récupérer le prix de l'item mis en vente

# %name% pour récupérer le nom de l'item mis en vente

# %enchant% pour récupérer l'enchantement de l'item mis en vente



tile: "none"

#Mettre "none" pour ne pas mettre de tile



fields:

1:

tile: "Sale"

message: "Player **%player%** just added x%amount% %item% for **%price%**$"

inline: false

2:

tile: "Enchantment"

message: "Item enchantment: **%enchant%**"

inline: false

displayEnchantisNull: false



footer: "zAuctionHouse"

#Mettre "none" pour ne pas mettre de footer



items:

currency: "$"

maxSell:

5: zAuctionHouse.maxsell.5

10: zAuctionHouse.maxsell.10

300: zAuctionHouse.maxsell.15

minPrice: 5

maxPrice: 1000000

expireTime: 24

#En heures

bannedItems:

- "BEDROCK"

sellInGamemonde: true

taxe: 0.0

#Comment fonctionne la taxe ? Vous devez tous simplement mettre un nombre et le prix que reçevra le vendeur sera divisé par

#le pourcentage que vous avez mis.

#Par exemple, vous avez mis une taxe a 10.0, elle sera donc de 10%, si vous vendez un item a 100$ vous allez reçevoir que 90$



#How does the tax work? You all just have to put a number and the price the seller will receive will be divided by

#the percentage you put in.

#For example, you put a tax at 10.0, so it will be 10%, if you sell an item at $100 you will receive only $90



gui:

mainMenu:

name: "&6» &eHDV &7(&a%p%&7/&a%mp%&7)"

previousPage:

name: "&6» &ePrevious"

item: ARROW

nextPage:

name: "&6» &eNext"

item: ARROW

information:

name: "&6» &eInformations"

item: BOOK

lore:

- "&6» &eItems&7: &6%item%"

- "&6» &eHow to sell&7: &6/ah sell <price>"

expireButton:

name: "&6» &eExpired Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems expired"

buyingButton:

name: "&6» &eBuying Items"

item: BOOK

lore:

- "&6» &eYou have &6%item% &eitems bought"

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to buy"

- ""

- "&7&m------------------------------"

lorePlayer:

- "&7&m------------------------------"

- ""

- "&6» &eSeller&7: &6%seller%"

- "&6» &ePrice&7: &6%price%"

- "&6» &eId&7: &6%id%"

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

expireMenu:

name: "&6» &eExpire Items"

back:

name: "&cBack"

item: NETHER_STAR

item:

lore:

- "&7&m------------------------------"

- ""

- "&6» &eExpires in&7: &6%time%"

- "&6» &eClick to recover"

- ""

- "&7&m------------------------------"

buyMenu:

name: "&6» &eBuying Items"

item:

lore:

- "&7&m------------------------------"

- ""

- "6" "Expires in 7: 6%time%""

- "6" and "EClick to recover"

- ""

- "7 and ------------------------------"

buy: "Buy"

remove: "Remove"

back: "Return"

guiRemove: "6" -aRemove"

guiBuy: "6" -aBuy"

category:

use: true

name: "6" and "Categories"

HandButton:

name: "6" "Choose a category"

item: BOOK

Lore:

- "6" "Choose a category!"

blocks:

name: "6" and "Category"

MenuName: "Blocks"

item: DIRT

Lore:

- "6" to open this category"

weapons:

name: "6" and "Category"

MenuName: "Weapons"

item: DIAMOND_SWORD

Lore:

- "6" to open this category"

Tools:

name: "6" and "Category"

MenuName: "Tools"

item: IRON_PICKAXE

Lore:

- "6" to open this category"

miscellaneous:

name: "6" and "Category": "6Miscellaneous"

MenuName: "Misc"

item: BOOK

Lore:

- "6" to open this category"

Potions:

name: "6" and "Category"

MenuName: "Potions"

item: POTION

Lore:

- "6" to open this category"

Mainmenu:

name: "6" and "5%category%"



commandSyntaxe:

sell: "/hdv sell "[P]"



playerpoint:

use: true

12234[/CENTER]
 

wowgreat

Membre 🏅
Level 1

Torrents Stats

Messages
2
J'aime
0
Trophées
5
Inscrit
14 Septembre 2020
kito (random stupid auto check I hate this:What's going on okay this is juice
 
Haut Bas