Vérifié [AJR] Advanced Jewelry Robbery - Another way to earn money illegally

vanillus_

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14 Avril 2022
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
merci
 

AlphaAlphou

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12 Mars 2023
Merki pour cette addon incroyable pour le rp
 

AlphaAlphou

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12 Mars 2023
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
in
 

Charlotte

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1 Septembre 2017
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
Merciii beaucoup :)
 

lumier jim

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27 Janvier 2023
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
dddd
 

Alexis_80209

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16 Avril 2023
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
.
 

MagiCarpe24

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10 Juillet 2022
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
Merci bg tu gere je vais enfin pouvoir test cet addon qui m'a l'air fort sympathique que je pense acheté dans les plus brefs délais.
 

Riveq

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
 

xbox62

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14 Janvier 2023
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
je vais essayer les bijoux merci
 

SKY_ezz

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3 Juillet 2023
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
bien
 

Patoch789

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2 Avril 2020
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
merci
 

anonyme nman

l'Affirmé 🥈

Torrents Stats

Messages
10
J'aime
0
Trophées
81
Inscrit
24 Juillet 2021
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
 

Zedenn

Membre 🏅
Level 2

Torrents Stats

Messages
13
J'aime
0
Trophées
34
Inscrit
22 Octobre 2022
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
lourd :*
 

Anime_Rem

l'Actif 🥉

Torrents Stats

Messages
66
J'aime
0
Trophées
68
Inscrit
24 Décembre 2021
Merci d'avoir téléchargé cet addon
 

OpenMaraks

Master 🏆
Level 2

Torrents Stats

Messages
93
J'aime
30
Trophées
243
Inscrit
27 Septembre 2018
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
Jolie pour le partage
 

TheyNatsu

l'Actif 🥉

Torrents Stats

Messages
19
J'aime
0
Trophées
46
Inscrit
18 Septembre 2021
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
merci
 

Showbiiiz

l'Actif 🥉

Torrents Stats

Messages
44
J'aime
0
Trophées
46
Inscrit
20 Janvier 2022
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
cimer
 

Matdbx10

l'Affirmé 🥈
Level 2

Torrents Stats

Messages
43
J'aime
67
Trophées
82
Inscrit
18 Mars 2022
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
 

Pearly

l'Actif 🥉
Level 1

Torrents Stats

Messages
2
J'aime
0
Trophées
69
Inscrit
22 Mai 2022
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]Super!
 

enzogame

Membre 🏅
Level 1

Torrents Stats

Messages
9
J'aime
0
Trophées
7
Inscrit
6 Avril 2024
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
je vais tester
 
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