Vérifié [AJR] Advanced Jewelry Robbery - Another way to earn money illegally

afadfasdfadf

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4 Janvier 2022
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[Hidden content]
 

luzoggerzgerergerf

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5 Janvier 2021
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
merci
 

JanesJaques

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
Merci
 

Lzarman

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30 Juin 2020
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
Merci !
 

EnjoyIn

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
 

Kurumi

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thanks, helpful for my server
 

SyNoX

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
Pas mal très intéressant, a tester wallah
 

lucasgame45

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
good
 

mr_orvlov

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Thanks for leak! Bro, very thanks!
 

xisto

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Fuga de [AJR] Robo avanzado de joyas: otra forma de ganar dinero ilegalmente
Descripción

El jugador que ha iniciado el robo debe recoger tantas joyas como pueda. La mochila tiene un sistema de carga. Cuanto más metes en la mochila, más pesa. Lo que a su vez reduce la velocidad del jugador. Si en algún momento la policía intercepta la mochila del ladrón, el jugador que interceptó la bolsa ganará un porcentaje del valor total de la mochila. (El valor porcentual es configurable).

Si el ladrón logra escapar de la policía, deberá utilizar un teléfono móvil (incluido) para llamar al traficante del mercado negro. De guardia, se le dará al ladrón un puesto de distribuidor ALEATORIO para que entregue las joyas, a fin de evitar que la policía vigile o acampe en los puestos de distribuidor. El crupier permanecerá en esa posición dada al azar durante un cierto período de tiempo. No puede haber más de un distribuidor activo en el mapa a la vez. Cualquier jugador que intente igualar mientras el crupier está activo será notificado de la indisponibilidad del crupier.

Existe un sistema de negociación . Una vez que el ladrón se encuentra con el comerciante, el jugador debe negociar los precios de las joyas. Si el comerciante no está satisfecho con la oferta del ladrón, desaparecerá.



Condiciones de robo
Se deben cumplir 3 condiciones antes de que se pueda iniciar un robo.
  • Es necesario que haya suficiente policía en el servidor.
  • El jugador debe estar en un equipo/trabajo permitido (esto se puede desactivar para permitir que se roben todos los trabajos).
  • El tiempo de reutilización de robo no tiene efecto. (El tiempo de reutilización es configurable).
Estilos de robos

  • La forma brutal: el ladrón rompe el cristal con la herramienta necesaria (se incluye un martillo, también puedes añadir otras armas en la configuración), sin pensar en las alarmas. Tan pronto como se rompe el cristal, se notifica a la policía del servidor.
  • La forma silenciosa: el ladrón rompe todas las alarmas y luego continúa con el robo. La policía recibe una notificación con un cronómetro después de que se rompe el cristal. (El temporizador es configurable).
Características
  • NPC Distribuidor del Mercado Negro
  • Una entidad de mochila visible
  • Una entidad martillo
  • Una entidad de telefonía celular
  • Alarmas y gabinetes rompibles
  • Muchos modelos personalizados
  • animaciones personalizadas
  • Configuración limitada en el juego
  • Todo es configurable para adaptarse perfectamente a su servidor.
  • Un sistema de notificación personalizado
  • HUD conmutables (los servidores más serios pueden simplemente desactivar todos los HUD)
Idiomas admitidos
  • Inglés
  • ruso
  • Francés

ck5AoyE.png





WHc1NsE.png




  • Tome la herramienta de robo avanzada con su pistola de herramientas y coloque todas las entidades/posiciones de npc. También tienes acceso al menú de configuración.
  • Algunas pequeñas cosas deben configurarse en un archivo lua:
  • robo-avanzado \lua\robo-avanzado\sh_config.lua
  • robo-avanzado \lua\robo-avanzado\sh_lang.lua
  • robo-de-joyas avanzado \lua\robo-de-joyas\sh_lang.lua
  • robo-de-joyas avanzado \lua\robo-de-joyas\sh_config.lua
[<b>Contenido oculto</b>]
yea
 
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